Creating a new mod
Creating mods with the use of the mod framework is easier than ever, with multiple tools, more functionality and even more stability offered.
Using the IDE application
If you want to work more efficiently and get your work done quicker, you can use the SwordigoPlus Workspace application to simplify the process of making mods. It provides a visual interface and multiple features like a visual asset manager, code editor, live syntax checking, AI tools and even quick compilation tools. It is the recommended way to create mods especially for newcomers.
Creating a mod manually
If you want to have more control over the mod you are creating and prefer not to use a visual interface to build mods, you can manually develop mods and compile them with ease after finishing them. There are also a couple of tools provided for manual building and syntax checking.
To create a new mod manually, first download the latest version of the mod schema, which provides the relevant configuration files and the file structure that mods must follow in order to work.
We always recommend downloading the latest version of the mod schema, as older versions might not be compatible with the latest mod framework builds, and for this reason some players might not be able to play the mod you are creating.
Unpacking the schema files
After downloading the mod schema from our website, you can simply open the zip archived file using tools like 7zip, the built in tool provided by your operation system or any other tool used for unzipping.
After the file is unzipped, you should have the following in the folder.
assets (folder)
scripts (folder)
config.json (file)
description.md (file)
readme.txt (file)
You can safely delete the readme.txt
file after reading it, as it contains relevant and useful information you might want to know.
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